Obviously, after Usonia decided to not participate in the Great War between Polania, Saxony and Rusviet, they see the ongoing power struggle in Arabia as an opportunity for Usonia to step forth from its isolationist stance and expand its influence across the world. In terms of Usonia’s campaign, the story follows Captain William Mason, as he finds himself wrapped in an international conflict over who gets to control Arabia and its oil. Meanwhile, the Captain is equipped with power armour that can transform into a turret if the Captain chooses to eject. While the Princess comes with a rifle, she can use her pet bird to track enemy squads, but she can also summon a special squad of cloaked units that excel in melee combat. Usonia’s two other hero units are Captain Mason and Princess Sita. Unfortunately, you only get to use it once in the campaign. The George is a massive airship equipped with various turrets, that also has the ability to activate a medium-range flamethrower barrage. However, they do have quite possibly one of the most badass hero units. Now, as for the air units, Usonia does have their own set of them, but, other than an air carrier that dispatches autonomous drones to bombard ground targets, they aren’t really interesting. It’s a blast (pun intended) to simply sit back and watch these tanks unleash hell from above on enemy troops. This one comes equipped with 3 barrels and they fire in quick succession. Then, there’s my favourite, this one-of-a-kind stealth artillery tank. It’s a mech destroyer, but it can just as easily get rid of infantry. There’s also the Knox, which is essentially a walking tower with all sorts of weaponry. There’s a mech with machine guns that is effective against infantry, which makes it great for early game and is a cheap way to harass enemy infantry. In any case, Usonia does feature some interesting units in their army. A someone who only cares about the main campaign content, I don’t necessarily mind it, but I understand why others might feel disappointed by this. However, this is only relevant if you play multiplayer or skirmish. The rest of the factions just received the most basic ones. Like every other faction from the original game, Usonia also comes with its own unique units, but, even more important, it brings air units into the game.Īlthough new units are always nice to have, it’s only Usonia that received unique air units. In case it wasn’t obvious by the name of the DLC, Usonia is essentially the United States of America version of Iron Harvest, or more specifically, the American Union of Usonia. The Operation Eagle DLC brings with it an entirely new single-player campaign, featuring 7 missions with over 25 minutes of fully voice-acted cinematics, and obviously, a whole new faction, Usonia. Unfortunately, I haven’t had the chance of checking that out yet, but thankfully, I was able to dig into Operation Eagle, the latest DLC, which is much more ambitious than the previous one. Although the game has continuously been improved through free updates, it did receive a small paid DLC back in December, the Rusviet Revolution. The strategic advantages are so obvious but the tide can change quickly and you can be overwhelmed by the sheer numbers of tactical possibilities.Iron Harvest was released on Steam back in September of last year, but it honestly feels like it’s been longer than just a few months since I last played the game. Company of Heroes is one of the most relentlessly stressful games I’ve ever played. A typical fight involves drawing enemy fire with one unit while maneuvering others into a superior position where you have the drop of the bad guys but they don’t have the angle on you. You can also seize buildings for additional protection. ![]() That means that in Iron Harvest, you typically send squads of infantry from cover to cover. ![]() That game totally changed the rhythms of the whole genre and has never really been paralleled since. Despite having Blizzard-like aspirations for the story Iron Harvest reaches for another, arguably greater, RTS inspiration for gameplay: 2006’s Company of Heroes. So that’s that on the story and presentation, but an RTS is made on the strength of its gameplay. It’s frustrating because the campaign gets so close to true greatness. While the story eventually steps up its game, the voice acting and script never become more than adequate. The addition of real life historical figures (though I am loathe to say more) brought a smile to my face. The campaign does pick up in the later acts when the bad guys and their evil plans are revealed and things turn positively Mignola-esque.
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